Saturday 20 June 2009

Moving on...

...to Wordpress!! Had you worried there!

I have decided to move the blog over to wordpress as im not really clicking with Blogger, shame as I do like the site.

The new URL is http://brokengame.wordpress.com/

See you there.

Get off your butt...

...and get started!

Thanks to Graham Linehan I found this amazing piece of inspiring audio. Its a speech by Merlin Mann where he talks about doing creative work.

I completely agree with what he says about fear being the thing that holds you back from starting something creative. I have started so many things but finished none and a large part of that is the fear of not being good enough. I need to address the fact that I'm going to suck for a good while until I learn the basics and get better. Its strange how I can use this attitude when playing games, I know I'm going to suck at a new game but eventually I'm going to get good. Same with sports, cooking, generally anything in life. But why cant I face this when I'm trying to do something creative, something I really want to do?

Very insightful, very funny and very inspiring. Give it a listen below.

The Sound of Young America

Capiche!

Godfather 2 came through the post on Thursday morning, courtesy of Swap Game. I have not played the first game so had no real expectations. I knew it was a sandbox game and you had to take and defend territories but apart from that it was all news to me.

I had no idea how addictive this title was going to be, I played it for about 9 hours on Thursday and shot through the story with some speed. You play as a newly appointed don of your own family known as Dominic.

What I really liked about this, is you recruit your own troops who all have their individual specialities. If you have to destroy some property you can either take a demolition specialist and blow the building up or take an arsonist and start lighting the place up while you smash up the goods with a baseball bat. the game gives you a few choices to do things which helps break up the monotony of taking copious amounts of territories .

The game pretty much centers around you taking the territories off of the rival families. You have to take over every territory a family owns before you can completely destroy them. You can weaken them by assassinating their made men. Doing this stops them trying to take over your territories and makes it easier when you eventually have to destroy their compound. Once you take a territory you have to appoint guards to defend it, they will not always survive on there own so you either have to go yourself or send some of your men to help defend. You can send your men to take over territories as well which can speed up the process.

If you press start you bring up the Dons View which gives you a complete overlay of the city your in showing the different territories and who owns them. This is great for deciding where and when to attack.

You get a bonus for controlling every business in one crime ring. If you control all diamond importers then you and your family get bullet proof vests. The best thing is to try and take down one ring at a time so you can use the benifits.

What surprised me so much about this game was the RPG element. Being able to control your family, upgrade them, choose their weapons, it was much more than I expected. Sure, the game is very repetitive in places but I have had great fun playing through it. I'm on the last part now and I can say for sure that I'll be playing it for a few days yet.

The worst parts of the game are the driving, you never fell like your going fast which for me is a definite drawback. The biggest glaring fault is the lack of animation for falling. If you walk off a building you just float down to the ground and stroll away. Its actually quite funny but I don't think next gen games, especially sandbox games should have such lazy errors.

If your a fan of GTA/sandbox games then you should definitely pick this up.

Wednesday 17 June 2009

AFK

Hello...anyone out there?

Sorry I have been away for so long. Had some very hot weather which was great apart from the fact that it caused my PC to melt. I got it working again but I kind of broke the cycle of updating, I have to do it regularly or I just slowly forget about it. I have been playing far too many games of late which is another reason for the lack of posts. How ironic that a games blog does not get updated due to the writer playing too many games. I think I'm doing this wrong, play one then write about it. It all makes sense now.

Heres hoping I keep updating this, I may even update it later ;)

Friday 15 May 2009

Tony Hawk RIDE

I have played the majority of the Tony Hawk games all the way back to the playstation days but the recent incarnations have been below par. Because of the drop in quality I defected to the glorious game that is Skate and Skate2. EA have staged a remarkable rebirth of the genre by completely redesigning the control method and taking the game back to its roots.

I have been intrigued to see what Activision could come up with to counter the emergence of the almighty Skate. With this in mind Activision have revealed their challenger.


A digital skateboard peripheral...

Now this 'could' be amazing but it also could be a horrible gimmicky piece of rubbish that will gather dust in your cupboard while you finish off the last few freeskate challenges on Skate2. But I admire Activision for trying something new and I for one will be first in line to pick this up and try it out.

I just hope my balance is better on this than it was on a real skateboard.

I'll post more details as they emerge because I'll be following this game like a Hawk...no pun intended.

Wednesday 13 May 2009

Render to Video Beta

Bungie have gave us a nice random present today by releasing their much awaited render to video beta. Render to video allows you to render your clips on your fileshare straight to a downloadable wmv video. The beta is open to Bungie Pro subscribers and ex subscribers like myself, nice of Bungie to reward the people who subscribed back in the day when Pro was new, exciting and expensive. Rather than give you a meaty meandering explanation I'll give you the info straight from the mouth of Bungie.

Q. How do I create a video?

A. When a saved film or clip is in your File Share (or someone else's) and you want to turn it into a computer-playable video file, you can click "Render Film" on Bungie.net and it will tell you the cost in "Bungie(R) Points (tm)", based on the length of the file and the resolution you want to render to. If you have enough points, you can confirm your purchase, and a little while later your video will be available for you to view and download. Simple! (Well, simple for you. We have to deal with storing 500GB/day of new content!) There are currently two resolutions you can choose from. Standard definition is 640x360 WMV at about 1Mbps. High def is 1280x720 WMV at 6Mbps. That's full 720p resolution!

Q. How do I get Bungie Points?

A. We expect to make points available in a couple different ways: for light usage (say, one short clip a month), Bungie Pro members with active subscriptions (or, currently, beta testers as described above) will get one or more points dropped into their Bungie Pro account each month at no additional charge over the current Pro plan. You can think of a point like a rollover minute on a phone plan- you can redeem it for your short clip, or save it for a longer one. For more dedicated render users, we plan to offer a pay-as-you-go model where you can buy "point packs".

Q. How do Points work during the beta?

A. We'll start off beta users with 2 points each. For now, standard-def video will be set to cost 1 point per minute, and HD will cost 5. After we make sure that things have spun up smoothly in the SD world, we'll start topping off users' accounts to 5 points so that you can try out HD. Don't worry about saving up points right now, go ahead and use them as you get them.

Q. How do I watch my rendered videos?

A. After the video render is complete, you'll see a video player appear in the web page for your saved film. You can watch the video right there, or download the WMV to your computer. Currently, all Beta users can see the videos of other Beta users, but other users cannot. We're looking into getting enough bandwidth to enable public embedding of the player in the future.

Q. How long is the Beta?

A. We expect for the beta to run until sometime in July, and we plan that real post-beta points will start to accumulate on Bungie Day (7/7). So if you're planning to buy Bungie Pro for the video feature, mark your calendars, since that's the first date that will give you a full year of video service with your subscription!


There is more information on Bungie's news page.

I for one am very very excited by this, I was a little put off at first by the points but it makes sense now. How could Bungie cope with all the millions of Halo clips being rendered at one time, it makes sense to slow it down and deal with it in bite size chunks. I can see myself buying points packs to capture the odd full game. I don't mind giving Bungie more money as they do give us, the halo player, so much.

As for the quality? Why not have a look at a standard definition clip that I got off my fileshare and uploaded to Youtube this morning. I'm very impressed with the quality...and the skills.



The only problems with the clip is the lack of reticule. All Halo addicts know you fix this with a few clicks of the right stick but as of now there is no way of getting around this on the Render to Video. The other problem is multi angle recordings, if you capture footage with a capture card then you can record it from multi angles. There is no way to fix this with your old clips but if you plan to render a clip in the future then you could save multiple replays of the clip showing different angles and edit it together.

All in all im very excited by this and its just one more lovely gift from the beautiful girls and boys at Bungie. We <3 you...most of the time.

Tuesday 12 May 2009

Assassins Creed News!!

New information and a screenshot is now up on nowgamer, found out from NowGamerDan over Twitter, nice bit of gaming news to wake up to. The bit that really got my attention was this;

“The entire game structure and its mission system/story [of Assassin's Creed] was the most central element for us to improve following the feedback on the game,” he says.

“We want [Assassin's Creed 2] to be unpredictable and full of epic moments that will immerse you into our story featuring our numerous characters and environments. We are redefining the mission gameplay structure to give gamers a more enjoyable and rewarding experience.”

Now I played and loved this game. I remember playing it for 4 hours on Christmas morning and just falling in love with the physics. I'll be first to admit that the game has many flaws which I do not have to point out but I still found this to be a great game, it was just fun.

It really makes me happy to know that they are working to make Assassins Creed II a more enjoyable experience, if they keep what made the game great fun and bolster that with a really good story then this could be one of my favourite games.